ENT.Type = "anim"

ENT.PrintName		= "gasgrenade"
ENT.Author			= "HLTV Proxy"
ENT.Contact			= ""
ENT.Purpose			= nil
ENT.Instructions	= nil

function ENT:PhysicsCollide(data,phys)
	if data.Speed > 50 then
		self.Entity:EmitSound(Sound("Flashbang.Bounce"))
	end
	
	local impulse = -data.Speed * data.HitNormal * .4 + (data.OurOldVelocity * -.6)
	phys:ApplyForceCenter(impulse)
end
